
Here, you’re racing to finish each hole as fast as you can.

While a form of Speed Golf has existed in previous entries, you never actively ran across the course to your ball like you do in Super Rush. That said, mastering the button swing system, including shaping the golf ball, adding backspin, and tinkering with trajectories is more important than ever because the courses are littered with obstacles, which also make you think more about the type of shot you want to hit.
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Full swings are manageable and are fairly easy to hit on target, but any shot that requires a delicate swing, such as chipping or putting, is too much of a guessing game.Īfter playing all six courses Super Rush has to offer, it was clear that motion controls were simply incompatible with the elaborate designs Camelot created to highlight the game's signature new Speed Golf mode. Unfortunately, this doesn’t really work when playing Super Rush’s tricky courses. You hold the SL button on the Joy-Con and take your swing. Super Rush’s motion controls are the polar opposite of the button system in terms of depth and precision. Besides a new flop shot mechanic-which requires you to tap A when the on-screen circle turns blue-Super Rush’s accurate swing system will still feel familiar to anyone who has played a Mario Golf title despite the slight changes. Like Mario Golf: World Tour for 3DS, you can also add sidespin and alter trajectory by moving the joystick left, right, up, or down during the follow through. Now Playing: Mario Golf: Super Rush Video Review Super Rush's button-based swing system rewards finding the short grass.īy clicking 'enter', you agree to GameSpot's Off the tee and in the fairway, the marks are confined to the top, but when you have a bad lie, they start much lower, making it less likely to hit your shot on target. Accuracy is determined by "shift," marks outside of the meter that funnel outward. This time around, you click once to start your swing and just once more to set your power. The button-based control scheme differs slightly from previous entries. Super Rush tries to add to its variety even in its pair of control schemes: a button-based swing system and motion controls. But for all of the exciting moments and innovation Mario Golf: Super Rush offers, it still feels slim on content and lackluster at times. Zany courses designed to look more like 3D Super Mario levels and a pair of new fast-paced modes turn the typically leisurely sport of golf into an action game. These unpredictable moments are hilarious, adding a new dimension to Camelot’s long-running sports series. When Mario Golf: Super Rush is at its best, chaos is what makes it tick. From there, I frantically missed my long bogey putt and finally tapped in for my lousy score. Then Boo unleashed its special shot, sending my chip woefully right of its target. Chargin’ Chuck smacked a Bob-omb on the green, blasting my ball into the rough.

On two holes I purposefully land in a Water Hazard instead of onto the fairway because it begins the next stroke more quickly.After hitting an approach shot that landed a few feet from the hole, I dashed down the fairway, hopped over the lip of the bunker and settled over my tap-in for birdie.


Redline shots are the same power as full power meter shots but curve to the left or right. On certain holes I use "redline", which refers to the wobbling red line that appears on the power meter if the shot is too hard.
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Throughout the entire run, I only use the Driver as it launches the ball farther and faster than any other club. This is because the direct chip-in camera slows down the transition into the next hole and wastes a slight amount of time. In most holes, I opt to hit the flag and drop into the hole rather than go for a direct chip-in. All wind speed and direction is determined and locked as soon as "9 Hole Game" is clicked. Once is so that the "AB Check" is cleared before the run begins, and the second time is to generate a new set of RNG for the winds on the course. Prior to beginning the run, I choose to enter the Expert course 2 times.
